![]() Opening asker, if you think, like me, that a character should be able to say "I'm a Dwarf Alchemist, behold my concoction!" instead of "I'm a Dwarf Wizard and this Fireball is actually me throwing a bomb really far", then your Alchemist isn't stepping on story toes. When people say "Just play a Wizard and call it alchemy". Casting a spell (examples: fireball, teleport) is not the same as alchemy (which goes wider than just potions - we could be talking self-augmentations, poisons, skin grafts, who knows?). See the example of my Adept class below.)ĭoes your Alchemist step on another class's (story) toes?Īre you stepping on any story toes with an Alchemist? I would say no. The class does add a mechanical way of playing the alternative character type (this could be a mechanical combination, rather than a unique feature.The class does not replace an existing one, even if it takes some players (unless, for example, gods and Clerics don't exist in your world, so you make a Runepriest as an arcane gish/buffer/healer).The Nature Cleric and Ranger steal Druid players. But then, introducing Bard, Sorceror and Warlock into the basic rules is stealing the Wizard's players. If your class is stealing a player-base (even just for story purposes), it is something to be aware of and that many could be uncomfortable with. I'm stealing some of the Cleric's player base, perhaps. So am I interfering with the Cleric's role? Certainly some PCs and NPCs who would have been Clerics might now be Favoureds. In my setting, Clerics are trained, organised servants of the pantheon, whereas Favoured characters are untrained, devoted to one master above all. The Favoured is a servant of a deity, just as a Cleric is. These are just making new specialisms of 'Divine Caster'. In my high-magic, high-tech, gods-at-war setting, I have added two new divine classes, a Favoured (Soul) and an Invoker (or 'Siphon', TBC). The 5E full rules split arcane into two, divine in two, and warrior into three (fighter, barbarian and monk) before adding magic. The 5E basic rules divide spellcaster into Arcane and Divine. Are you aware of the 3.5 'Basic' variant where there were 3 classes? (Warrior, Expert, and Spell caster?). ![]() This depends on how specialist you want classes to be. (Please note I discuss these aspects of balance checking generally, using hypothetical examples and those from my own homebrew, before discussing the Alchemist specifically each time.) "Does my class step on another class's (story) toes?" The more detailed and difficult questions you need to think about for the latter are as follows: I've found most players and DMs are as concerned with 'why' than the nuances of power balance.
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